Explosion in UE4

Explode

The explosion and smoke effects are simulated and rendered out as flipbooks in Houdini 16. I then bring these into UE4 as textures. After that, I wrote an explosion heat shader to control the intensity of explosion in the particle system. Finally, I added stone cracks and sparks to polish the effect.

Here is a video to showcase effect in both close distance and far distance:

Explosion in UE4 from Yunhao Huo on Vimeo.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s