Procedure Rock Material

I created this procedure material in the context of UE4, this material has three main features:

  1. Material can detect which surface the mesh is intersecting with and blend two materials together to avoid the ‘hard edge’ to some extents;
  2. The material can also blend with each other pretty well, so duplicated rock mesh can shape to another new rock shape without having a strange texture;
  3. It also supports vertex painting in order to adjust the texture manually.

ProcedureMaterial

This is a short video to show off the main functions:

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