Facial Rig

Here’s the rig in UE4 to see how it looks in engine. I used my NVIDIA hairworks pipeline to add dynamic hair to the character and did some rough animation.

CiriFaceRigModified from Yunhao Huo on Vimeo.

This facial rig has more than 100 joints and has a great amount of possibilities of ROM. I finished this rig in Maya 2016, and the whole process took me almost one week.

Here is a picture to show the controllers and facial joints locators.


Here are two pictures which include some range of motions based on this rig:




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