Dynamic Fur

This is a dynamic hair system which based on NVIDIA Hairworks. The whole pipeline is set up from Maya to Unreal Engine 4. And here are two works that I have done based on this pipeline.

insta

Because artist need to create hair guide (cv curve) in Maya, I created a tool that can generate normal hair, and artist can use xgen plugin to modify hairstyle.

elf01wolf01

Also I created basic collision and used my tool to export the hair information as apex file, then attached it to skeleton mesh in UE4.

This video shows some dynamic effects of NVIDIA Hairworks.

NVidiaHairDemo from Yunhao Huo on Vimeo.

 

And this second video is going to show how the pipeline going to work.

HairTutorial from Yunhao Huo on Vimeo.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s